E' una GEX che permette di disegnare le principali forme solide (parallelepipedi, prismi/cilindri, piramidi/coni) senza usare il 3D!
Si usano solo i primitive
L'uso massiccio può rallentare parecchio il gioco.
Nello zip trovate la GEX e un .gmk che ne spiega le principali funzioni (non ho fatto in tempo a mettere l'help).
Se la usate nei vostri giochi creditate
Download
Screen
Bug
- fake3d_adjust_depth(x,y,add)
- fake3d_draw_cube(x1,y1,z1,x2,y2,z2)
- fake3d_draw_cube_color(x1,y1,z1,x2,y2,z2,col1,col2,col3,col4,col5,col6,col7,col8)
- fake3d_draw_cube_texture(x1,y1,z1,x2,y2,z2,tex)
- fake3d_draw_cube_texture_ext(x1,y1,z1,x2,y2,z2,tex1,tex2,tex3,tex4,tex5,tex6)
- fake3d_draw_cylinder(x,y,z1,z2,radius,prec)
- fake3d_draw_cylinder_color(x,y,z1,z2,radius,prec,col,col2)
- fake3d_draw_cylinder_texture(x,y,z1,z2,radius,prec,tex)
- fake3d_draw_cylinder_texture_ext(x,y,z1,z2,radius,prec,tex1,tex2)
- fake3d_draw_line(x,y,z,depth)
- fake3d_draw_line_color(x,y,z,depth,col1,col2)
- fake3d_draw_line_ext(x1,y1,z1,x2,y2,z2)
- fake3d_draw_line_ext_color(x1,y1,z1,x2,y2,z2,col1,col2)
- fake3d_draw_point(x,y,z)
- fake3d_draw_point_color(x,y,z,color)
- fake3d_draw_pyramid(x,y,z1,z2,radius,num)
- fake3d_draw_pyramid_color(x,y,z1,z2,radius,num,col1,col2)
- fake3d_draw_pyramid_texture(x,y,z1,z2,radius,num,tex)
- fake3d_draw_rectangle(x1,y1,z1,x2,y2,z2,outline)
- fake3d_draw_rectangle_color(x1,y1,z1,x2,y2,z2,col1,col2,col3,col4,outline)
- fake3d_draw_rectangle_texture(x1,y1,z1,x2,y2,z2,tex,outline)
- fake3d_draw_sprite(spr,subimg,x,y,z)
- fake3d_draw_sprite_ext(spr,subimg,x,y,z,xscale,yscale,rot,col,alpha)
- fake3d_draw_vertex(x,y,z)
- fake3d_draw_vertex_color(x,y,z,col,alpha)
- fake3d_draw_vertex_texture(x,y,z,xtex,ytex)
- fake3d_draw_vertex_texture_color(x,y,z,xtex,ytex,col,alpha)
- fake3d_point_distance(x1,y1,z1,x2,y2,z2)
- fake3d_set_center(x,y)
- get_x_from_depth(x,y,z)
- get_y_from_depth(x,y,z)
- Luci