Spoiler
Compile started: 19:48:35
"C:\Users\Francesco\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /tg="C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\\TextureGroups.txt" /to="C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\\TextureOptions.txt" /obob=True /obpp=False /obru=True /obes=False /i=3 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1398 /gn="scuola" /td="C:\Users\Francesco\AppData\Local\Temp" /cd="C:\Users\Francesco\Documents\GameMaker\Cache" /sh=True /o="C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587" "C:\Users\Francesco\Documents\GameMaker\Projects\scuola.gmx\scuola.project.gmx"
Reading project file....finished.
Remove DnD...finished.
Compile Constants...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Final Compile...finished.
Saving IFF file... C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... STRG
Stats : GMA : Instance=4, Global=55
Asset Compile finished: 19:48:52
-----------------------------------------------------------
executing C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
-----------------------------------------------------------
"C:\Users\Francesco\AppData\Roaming\GameMaker-Studio\Runner.exe" -game "C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win"
RunnerLoadGame: C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\
#########################################################################
RunnerLoadGame() - C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
Checking if INIFile C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587/options.ini Exists
!!!!No INI File C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587/options.ini
Process Chunk: SCPT 396
Process Chunk: DBGI 11020
Process Chunk: INST 4
Process Chunk: STRG 25352
Reading File C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
Loaded File C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win(2382984)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x27e3788
GAMEPAD: 4 axis values (last) at 0x27e34e0
GAMEPAD: 4 axis values (last) at 0x27e3378
GAMEPAD: 4 axis values (last) at 0x27e3300
Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
Create D3D9Ex interface
Enumerate Adapters
Switching to manual clears
Selected Resolution: 600x900
Get Current Desktop Display Mode
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 188
Process Chunk: OPTN 64
Process Chunk: EXTN 4
Process Chunk: SOND 4
Audio_Load()
Process Chunk: SPRT 1627280
Process Chunk: BGND 4
Process Chunk: PATH 4
Process Chunk: SCPT 4
Process Chunk: SHDR 4
Process Chunk: FONT 6420
Process Chunk: TMLN 4
Process Chunk: OBJT 11252
Process Chunk: ROOM 19024
Process Chunk: DAFL 0
Process Chunk: TPAG 1436
Process Chunk: CODE 17704
Process Chunk: VARI 864
Process Chunk: FUNC 228
Process Chunk: STRG 5976
Process Chunk: TXTR 692340
Process Chunk: AUDO 4
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 39 objects:
Objects 0: configurazione
Objects 1: giorno_lunedi
Objects 2: giorno_martedi
Objects 3: giorno_mercoledi
Objects 4: giorno_giovedi
Objects 5: giorno_venerdi
Objects 6: giorno_sabato
Objects 7: giorno_domenica
Objects 8: aggiungi_giorno_obj
Objects 9: graphic
Objects 10: main_f
Objects 11: coinfigura_voti
Objects 12: def
Objects 13: materie_1
Objects 14: materie_2
Objects 15: materie_3
Objects 16: materie_4
Objects 17: bottone
Objects 18: b_inizio_configura_fine
Objects 19: b_0_ore
Objects 20: nextroom
Objects 21: prevroom
Objects 22: b_uno
Objects 23: b_due
Objects 24: b_tre
Objects 25: b_quattro
Objects 26: b_cinque
Objects 27: b_sei
Objects 28: b_sette
Objects 29: b_otto
Objects 30: b_ita_off_ot_on
Objects 31: inizia_configura_voti
Objects 32: b_piu_giorno_1
Objects 33: b_piu_statistiche
Objects 34: object29
Objects 35: date_obj
Objects 36: giornimancanti
Objects 37: maggiori_info_fine_obj
Objects 38: piu_statistiche_obj
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
StartGame()
StartGame() - DONE
Total memory used = 15636057(0x0048821b) bytes
**********************************.
Entering main loop.
**********************************.
Application Surface created: w=600, h=1000
Pause event has been registered for this frame
Pause event has been unregistered
"C:\Users\Francesco\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /tg="C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\\TextureGroups.txt" /to="C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\\TextureOptions.txt" /obob=True /obpp=False /obru=True /obes=False /i=3 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1398 /gn="scuola" /td="C:\Users\Francesco\AppData\Local\Temp" /cd="C:\Users\Francesco\Documents\GameMaker\Cache" /sh=True /o="C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587" "C:\Users\Francesco\Documents\GameMaker\Projects\scuola.gmx\scuola.project.gmx"
Reading project file....finished.
Remove DnD...finished.
Compile Constants...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Final Compile...finished.
Saving IFF file... C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... STRG
Stats : GMA : Instance=4, Global=55
Asset Compile finished: 19:48:52
-----------------------------------------------------------
executing C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
-----------------------------------------------------------
"C:\Users\Francesco\AppData\Roaming\GameMaker-Studio\Runner.exe" -game "C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win"
RunnerLoadGame: C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\
#########################################################################
RunnerLoadGame() - C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
Checking if INIFile C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587/options.ini Exists
!!!!No INI File C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587/options.ini
Process Chunk: SCPT 396
Process Chunk: DBGI 11020
Process Chunk: INST 4
Process Chunk: STRG 25352
Reading File C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win
Loaded File C:\Users\Francesco\AppData\Local\Temp\gm_ttt_21394\gm_ttt_5587\scuola.win(2382984)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x27e3788
GAMEPAD: 4 axis values (last) at 0x27e34e0
GAMEPAD: 4 axis values (last) at 0x27e3378
GAMEPAD: 4 axis values (last) at 0x27e3300
Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
Create D3D9Ex interface
Enumerate Adapters
Switching to manual clears
Selected Resolution: 600x900
Get Current Desktop Display Mode
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 188
Process Chunk: OPTN 64
Process Chunk: EXTN 4
Process Chunk: SOND 4
Audio_Load()
Process Chunk: SPRT 1627280
Process Chunk: BGND 4
Process Chunk: PATH 4
Process Chunk: SCPT 4
Process Chunk: SHDR 4
Process Chunk: FONT 6420
Process Chunk: TMLN 4
Process Chunk: OBJT 11252
Process Chunk: ROOM 19024
Process Chunk: DAFL 0
Process Chunk: TPAG 1436
Process Chunk: CODE 17704
Process Chunk: VARI 864
Process Chunk: FUNC 228
Process Chunk: STRG 5976
Process Chunk: TXTR 692340
Process Chunk: AUDO 4
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 39 objects:
Objects 0: configurazione
Objects 1: giorno_lunedi
Objects 2: giorno_martedi
Objects 3: giorno_mercoledi
Objects 4: giorno_giovedi
Objects 5: giorno_venerdi
Objects 6: giorno_sabato
Objects 7: giorno_domenica
Objects 8: aggiungi_giorno_obj
Objects 9: graphic
Objects 10: main_f
Objects 11: coinfigura_voti
Objects 12: def
Objects 13: materie_1
Objects 14: materie_2
Objects 15: materie_3
Objects 16: materie_4
Objects 17: bottone
Objects 18: b_inizio_configura_fine
Objects 19: b_0_ore
Objects 20: nextroom
Objects 21: prevroom
Objects 22: b_uno
Objects 23: b_due
Objects 24: b_tre
Objects 25: b_quattro
Objects 26: b_cinque
Objects 27: b_sei
Objects 28: b_sette
Objects 29: b_otto
Objects 30: b_ita_off_ot_on
Objects 31: inizia_configura_voti
Objects 32: b_piu_giorno_1
Objects 33: b_piu_statistiche
Objects 34: object29
Objects 35: date_obj
Objects 36: giornimancanti
Objects 37: maggiori_info_fine_obj
Objects 38: piu_statistiche_obj
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
StartGame()
StartGame() - DONE
Total memory used = 15636057(0x0048821b) bytes
**********************************.
Entering main loop.
**********************************.
Application Surface created: w=600, h=1000
Pause event has been registered for this frame
Pause event has been unregistered
ho anche provato a creare manualmente il file ini con blocco note, ma il problema rimane...
ho anche provato a compilare il progetto invece che eseguirlo soltanto con la freccetta verde ed il risultato è stato un exe che non potevo nemmeno cancellare (ho poi riavviato il pc, senza risultato, allora l'ho proprio spento e riacceso e per fortuna il problema si è risolto)
vorrei evitare di disintstallare gm (se possibile)
uso gm:studio 1.4.1398